Friday, March 29, 2019

7 Best URL Shortener to Earn Money 2019

  1. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  2. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  3. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  4. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  5. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  6. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  7. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

Silent Hills P.T: A New PC Remake In Development! Yay!.... ALREADY CANCELLED.


Silent Hills P.T. - ghost sigh in the hall

  Still considered by many as the scariest "game" ever made, Silent Hills P.T. might finally get a proper port on PC! Originally a demo "episode" that managed to bring together Hideo Kojima and Guillermo del Toro on a major video project, it was downloaded more than a million times in a few days! 

Unfortunately, the game was very quickly removed from the Playstation store after a strange decision by Konami. And strangely, this "curse" seems to concern EVERY unofficial remake which has been made in the past few years.😁

Frag Pro Shooter For Android


Get ready to play the BEST EVER HERO SHOOTER! DESIGNED for mobile devices, FRAG is the perfect FPS experience for your phone or tablet!

REAL-TIME TEAM DUELS!!
o Challenge thousands of players in SHORT BUT EPIC real-time 1v1 matches!
o Control your character in First-Person View - they will shoot AUTOMATICALLY!
o SWITCH RAPIDLY between your heroes and get the advantage!
o Dying isn't that bad: RESPAWN INSTANTLY as another character!

ASSEMBLE THE MIGHTIEST TEAM!!
o Build your BATTLE DECK to fit your game style: offensive, defensive or balanced!
o Over 40 UNIQUE CHARACTERS to choose from to make your Battle deck!
o Each character has a UNIQUE POWER to turn the tides of a fight: try them all to find combos!

o UPGRADE your character to make them even more awesome!

Frag Pro shooter : Play Store

Giving Users More Control Over Their Location Data

Posted by Jen Chai, Product Manager

Location data can deliver amazing, rich mobile experiences for users on Android such as finding a restaurant nearby, tracking the distance of a run, and getting turn-by-turn directions as you drive. Location is also one of the most sensitive types of personal information for a user. We want to give users simple, easy-to-understand controls for what data they are providing to apps, and yesterday, we announced in Android Q that we are giving users more control over location permissions. We are delighted by the innovative location experiences you provide to users through your apps, and we want to make this transition as straightforward for you as possible. This post dives deeper into the location permission changes in Q, what it may mean for your app, and how to get started with any updates needed.

Previously, a user had a single control to allow or deny an app access to device location, which covered location usage by the app both while it was in use and while it wasn't. Starting in Android Q, users have a new option to give an app access to location only when the app is being used; in other words, when the app is in the foreground. This means users will have a choice of three options for providing location to an app:

  • "All the time" - this means an app can access location at any time
  • "While in use" - this means an app can access location only while the app is being used
  • "Deny" - this means an app cannot access location

Some apps or features within an app may only need location while the app is being used. For example, if a feature allows a user to search for a restaurant nearby, the app only needs to understand the user's location when the user opens the app to search for a restaurant.

However, some apps may need location even when the app is not in use. For example, an app that automatically tracks the mileage you drive for tax filing, without requiring you to interact with the app.

The new location control allows users to decide when device location data is provided to an app and prevents an app from getting location data that it may not need. Users will see this new option in the same permissions dialog that is presented today when an app requests access to location. This permission can also be changed at any time for any app from Settings-> Location-> App permission.

Here's how to get started

We know these updates may impact your apps. We respect our developer community, and our goal is to approach any change like this very carefully. We want to support you as much as we can by (1) releasing developer-impacting features in the first Q Beta to give you as much time as possible to make any updates needed in your apps and (2) providing detailed information in follow-up posts like this one as well as in the developer guides and privacy checklist. Please let us know if there are ways we can make the guides more helpful!

If your app has a feature requiring "all the time" permission, you'll need to add the new ACCESS_BACKGROUND_LOCATION permission to your manifest file when you target Android Q. If your app targets Android 9 (API level 28) or lower, the ACCESS_BACKGROUND_LOCATION permission will be automatically added for you by the system if you request either ACCESS_FINE_LOCATION or ACCESS_COARSE_LOCATION. A user can decide to provide or remove these location permissions at any time through Settings. To maintain a good user experience, design your app to gracefully handle when your app doesn't have background location permission or when it doesn't have any access to location.

Users will also be more likely to grant the location permission if they clearly understand why your app needs it. Consider asking for the location permission from users in context, when the user is turning on or interacting with a feature that requires it, such as when they are searching for something nearby. In addition, only ask for the level of access required for that feature. In other words, don't ask for "all the time" permission if the feature only requires "while in use" permission.

To learn more, read the developer guide on how to handle the new location controls.

Thursday, March 28, 2019

GTA V - Dragons

This script I made to be used with the dragon models recently released by Quechus13, you will find links for the models some lines below





Step 1 - Download and install the script
Step 2 - Download and install the dragon models: Small dragon model and the Big dragon model

Both dragon models are required to have all features of the script

***
If you want share or make videos of this mod, please use the following link as reference in description: http://gtaxscripting.blogspot.com/2016/09/gta-v-dragons.html

Thanks
***

Installation:  Check this post or see the Installation guide (BR - EN):
https://www.youtube.com/watch?v=VFwDhn49FMI


You NEED UPDATED ScripthookVDotNet installed and working to run my mods ;)



Hotkeys

Press Ctrl + N to show the mods menu

When in dragon mode:
Press number 1 (the one close to QWE) to change attack mode to Flames
Press number 2 to change attack mode to Fireball
Press number  3 to change attack mode to Wing slash
Left mouse button - Attack
E - Grab peds/vehicles (vehicles only with big dragon)
R - Eat/bite peds

When in normal ped mode:

Hold R when aiming to a Ally big dragon to start the Ride feature (message must appear in right bottom corner)
Hold Space while riding a dragon to jump out

Flight controls:

W, A, S and D - Control movement
Mouse - Control camera and dragon direction

You can change some hotkeys in the self-generated .ini file

Controller

Hold left and right shoulders (in vehicles hold right and left triggers and press DPad Right) to show mods menu

DPad right - Change the attack mode
Hold Left trigger - Grab things
Right trigger - Attack
Left shoulder - Move down
Right shoulder - Move up
Right stick - Control movement
Left stick - Control camera and dragon direction
Hold B - Trigger the big dragon ride
Hold X - Jump out of big dragon when in ride mode
Hold A - Eat/bite peds




Features

-Dragon invasion: Dragons appear in Los Santos attacking people on streets, special vehicles with guns will come to combat the dragons.
-Become dragon: You can become a dragon and use his attacks and fly
-Ride the big dragon: You can ride the big dragon and control his flight and attacks
-Spawn dragon enemy
-Spawn dragon ally


Credits

Script by JulioNIB
Models by Quechus13
ASI Loader + ScripthookV by Alexander blade
ScriptHookVDotNet by Crosire

Screens













Improving Freemium Design: Ace Patrol

I respect the hell out of Sid Meier and what he's done for the games industry. I've been a long time Civilization, Pirates, and Railroad sim fan. Not only am I a fan of Firaxis but as you'd guess, I'm also a champion for the freemium / F2P business model so when I saw Firaxis add freemium combine I was excited to give them a whirl.

https://itunes.apple.com/us/app/sid-meiers-ace-patrol/id583000830?mt=8

To give you a little background about myself, I am a games consultant on the NativeX Games Task Force. My team provides specialized 1:1 mentoring to our partners and we help them turn their mobile games into successful businesses. Occasionally I publish freemium game reviews on the NativeX blog, pointing out what they do right and what they could do better.



What it does right


Game genre and accessibility


Firaxis and Sid Meier arguably make the best strategy video games (to the point where I basically expect it) so it's no shock that Ace Patrol is another great and fun strategy game. AP is not only great, but it's also accessible for new or experienced strategy gamers alike. It starts out with limited moves (maneuvers), pilots earn upgrades/maneuvers after battles and the battles increase with difficulty at an easy pace to bring most players along. This seems like a classic, or perhaps even simple, list of ingredients to a great strategy game but the moves and options make battles a little more challenging over time.

Subject matter


World War games make for some of the best subjects to be accepted worldwide. Most countries have knowledge of their history and in my experience, if localized, work well in many different countries with varying cultural differences. Most other game subjects need to be localized not only in language but also graphics to match the cultural differences in gaming so having a game with a context that doesn't require as much localization helps keep costs lower.

Upgradable planes and pilots


I have a lot of options in this game. I can select pilots, upgrades and customize my planes and I can learn new maneuvers as my pilot levels. All these options give the player thousands of configurations but at the same time I'm not overwhelmed. I might not fully understand which maneuver best fits my playing style, but players learn over time.

Here's one of the IAP menus. There are campaigns, special plane skins and improvements.


Here's a screenshot of the customization options from the multiplayer menu. It's difficult to see all the plane options and upgrades because there are several sub-menus.


Choice in missions


As a player I love choice so naturally I love the ability to chose my the mission of my choice. I can cater the mission to the way I like to play (e.g. defensive or offensive based missions for my defensive or offensive preference in play style) but it also makes me feel like I'm doing something meaningful towards the overall battle.


Can't force quit restart


If something isn't working out in a game that I'm playing I can usually force quit the game, restart it and retry a level without paying money/virtual currency for retries if the game is monetizating on that mechanic. I screwed up a move in a level I was play in AP, force quit the game and returned to find out that the game saves after a completed turn so I was stuck with the game that I had started.

Multiplayer


I love the asynchronous and also synchronous approach. If I can't play a long session time then I can let my opponent take their turn and I'll come back to it later. If I want to play a longer session with a friend we can both sit down and play a full match. There's even head to head on the same device though I rarely use that functionality.

However, if I want to play a complete session with a stranger then it's the luck of the draw with whether or not they can play a complete game with me but there's not much Firaxis could do to prevent that from happening.

What could be improved


Multiplayer


I know I just listed this as something that worked well, but I have some complaints/concerns with how it currently works:

  1. I wish I could chose the game type that I was playing. I want different plane configurations for the various game objectives, but I don't know what type of game I'm about to play when selecting my loadouts. I love elements of chance in games, but not an element of chance with the objective when I'm setting my planes up.
  2. It's not always clear or obvious what type of game you're about to play. There's just a small banner at the bottom with the objective but I've played against players who have missed this and thought the game was just deathmatch or skirmish. 

3. Randomly generated maps can create unfair disadvantages. As you can see from the screenshot below my enemies base is protected by land bases with anti-air artillery. If I fly over them I run the risk of them damaging or shooting down my planes. On the other hand, my base only has one base next to it and has clouds. I can't target enemies in the clouds so my opponent only needs to get close enough to enter the clouds and he'll win because I won't be able to shoot him down in the clouds. 



Business model


I'm preparing for a backlash of F2P hating comments, but Firaxis could've made more money with a true F2P business model. This is basically a premium/lite game meaning players need to purchase the a majority of the content through an IAP (premium), but players can get a taste/demo for free (lite). It looks like the game is charting ok right now but they're also being featured by Apple. We'll see if the game can hold a steady position. I'm predicting it won't because players who want the content are likely going to purchase and then those who don't feel compelled won't. F2P models can generate much more revenue because they allow players to become repeat spenders, but in order to do so you really should have a virtual currency. Which brings me to my next point.

No virtual currency


All purchases in game are done through IAPs. Want to purchase the campaign to continue playing? You need to go through Apple's IAP process which includes entering your password which is a hassle. Want a plane skin? Apple IAP process. Want to heal your pilots? Apple IAP process. If they could have a virtual currency then I could buy enough currency to purchase a magnitude of things. I could buy plane/pilot upgrades, maneuvers, different planes, different pilots, plane skins, campaigns, weapons, heal/rescue units and the list can go on and on. There are literally thousands of combinations of virtual items that could think of. However, making players complete an IAP is a point of friction. Take away the friction or make it happen less then your players will spend more money.

If they created virtual currencies then it would be great to also check out my article on boosting virtual economies.

Gated campaigns


Gating content means players can't access some portion of the game's content until they pass through a "gate." Examples of gates could be registration forms, require players to connect to social networks or in this game it's purchase the content via IAP. This is also known as a paywall. A paywall is a point in a game where you ask players to purchase something to continue progressing/playing or leave. It's better to implement a virtual currency system and allow players to earn currency through grinding or IAP to unlock content.


Opt not to purchase and lose save


I played through the first 6 missions on my initial play through and when the system prompted me to purchase the British campaign for $0.99. I declined. I then found out that the game will reset your progress and you'll need to start over. I understand that there wasn't any more missions for me to play but a warning that all my progress was going to be erased would've been nice.

UI


The UI in game is a little difficult to press sometimes, but I don't have a better solution I think that just comes with the nature of the strategy games on a touch device. However, the 2D buttons and text on the menus could certainly improve. They look fuzzy, and lower definition. Menus and the like can look so crisp on a retina display, and most games don't have problems with blurry text.


Gating before Freemium


Sid Meier has been designing and developing games for decades and he's not showing any signs of slowing down. However, F2P is fairly new for everyone (experienced or n00bs) and it takes a bit of time to master or refine for studios. It's easy for developers to look at F2P and say "I could just sell packs of content via IAPs." It's a logical step between Premium and full blown Freemium, but it's also not putting your best foot forward. I haven't seen a knockout F2P title (from a monetization level) from Firaxis, but they certainly haven't been bad either. They're learning a thing or two from games like Ace Patrol, and I think one of their future F2P is going to do pretty well.

If you'd like to talk about this or any other games you can find me here at my blog or on Twitter.

NEW MODS+CHEATS

NEW MODS+CHEATS!



APK: APK NO ROOT

MODS+CHEATS: MODS+CHEATS


STEPS

STEP 1: DOWNLOAD THE GTA SA NO ROOT APK FROM HERE GTA SA NO ROOT APK

STEP 2: DOWNLOAD THE SCRIPTS

STEP 3: GO TO YOUR "INTERNALSTORAGE>ANDROID>OBB" AND RENAME THE  com.rockstargames.gtasa FILE NAME INTO com.rockstargames.gtasa1

STEP 4: GO TO YOUR INTERNALSTORAGE>ANDROID>DATA AND RENAME THE com.rockstargames.gtasa FILE INTO com.rockstargames.gtasa1

STEP 5: NOW, UNINSTALL THE OLD GTA SANANDREAS APK. AND INSTALL THE NEW GTA SA NO ROOT APK.

STEP 6: GO BACK TO YOUR INTERNALSTORAGE ANDROID OBB AND RENAME THE com.rockstargames.gtasa1 INTO com.rockstargames.gtasa

STEP 7: ALSO GO BACK TO YOUR INTERNALSTORAGE ANDROID DATA AND RENAME THE com.rockstargames.gtasa1 INTO com.rockstargames.gtasa

STEP 8: NOW OPEN ES FILE EXPLORER AND EXTRACT THE ZIP FILE OF SCRIPTS. NOW OPEN THE EXTRACTED FILE AND COPY THE SCRIPTS TO Internalstorage>Android>Data>com.rockstargames.gtasa

STEP 9: AND THAT'S ALL DONE!!

STEP 10: OPEN YOUR GAME AND YOU'RE READY!!

Tuesday, March 26, 2019

REAL TO SIMS 4 #5 + DOWNLOAD + TOUR + CC CREATORS | The Sims 4


Continue Reading »

Warsow Down, FOSS Sauerbraten Fork And Maybe An Unkown Project?

Assorted news from the vast realm of open-source FPS games:
  1. Sadly Warsow, despite recentish good news of open asset re-licensing, seems to have come to an end, with the lead engine developer stepping down and general chaos in its wake. Initially I thought it would sort itself out somehow, but after a few months things look still bad. And an forking attempt also seems to have fizzled. So, maybe YOUR chance to step up and take over a brand new fork? It includes nice relatively unknown game modes similar to Team Fortress and Counterstrike "bombing", so one could try to refocus and re-brand everything.
  2. Maybe old news, but it seems people finally got sick of the lack of development and restricting assets licenses of Sauerbraten, and decided to start a nice fork called Inexor. From the looks of it, engine development is quite active and new asset licensing should make the result fully FOSS. They even plan to back-port some nice stuff from Tesseract (sadly also very low profile development on that one).
  3. Not yet released, but projectUnkown is a cool one-man-show project, with extremely liberal game-code and assets licensing (CC0). It will utilize the latest and best of the Quake1 derived engines FTEQW, and has been recently showcased on the QuakeExpo2016.
  4. Another unreleased WIP is the Darkplaces based "A Dark Place" (sic) single player FPS. Check out their development screen-shots on our forums and on quakeone.com.
  5. And last but not least it looks like the the Alien Arena (open-source Quake2 based engine with closed art assets) is getting yet another major content upgrade. Amazing how much endurance they have in updating this game...
That's it for a small summary update. If you have more recent open-source FPS gossip, please comment below :D

Episode 19: Top Faves With Dave Goes To The Library Is Live!

Episode 19: Top Faves with Dave goes to the Library.

https://soundcloud.com/user-989538417/episode-19-top-faves-with-dave-goes-to-the-library

We talk with Dave Tubbs about what novels inspire us to game.

The Veteran Wargamer is brought to you by King's Hobbies and Games.

https://www.kingshobbiesandgames.com/

Special Artizan Service Miniatures
https://www.facebook.com/Special-Artizan-Service-Miniatures-1791793644366746/


Other companies we mentioned:
Sharpe's Rifles
Sharp Practice!
http://toofatlardies.co.uk/product/sharp-practice-2/

The Killer Angels
Regimental Fire and Fury
http://www.fireandfury.com/products/desc_rff.shtml

PicoArmor ACW
https://www.picoarmor.com/product-category/american-civil-war-3mm/

 
The Hobbit
GW LOTR/Hobbit
https://www.games-workshop.com/en-US/The-Hobbit

Song of Blades and Heroes
http://www.ganeshagames.net/product_info.php?products_id=7

Frostgrave
https://ospreypublishing.com/frostgrave

Iron Guard
and
Fifteen Hours

Warhammer 40,000
https://warhammer40000.com/

Honor Harrington

Full Thrust
https://shop.groundzerogames.co.uk/rules.html

Ad Astra Games Miniatures
https://www.nobleknight.com/ViewProducts.asp_Q_ProductLineID_E_2137428268_A_ManufacturerID_E_2145082606_A_CategoryID_E_16_A_GenreID_E_0

For Whom the Bell Tolls

A World Aflame
https://ospreypublishing.com/a-world-aflame-interwar-wargame-rules-1918-39

Chain of Command
https://toofatlardies.co.uk/product/chain-of-command-rules/

Flames of War partisans
http://www.flamesofwar.com/hobby.aspx?art_id=3185

Eisenhorn Triology
Inquisitor
https://www.amazon.com/Inquisitor-Battle-Emperors-Gav-Thorpe/dp/1841540773/ref=sr_1_7?s=books&ie=UTF8&qid=1497582113&sr=1-7&keywords=inquisitor+game

Rogue Stars
https://ospreypublishing.com/rogue-stars

Shadow War Armageddon
https://www.games-workshop.com/en-GB/shadowwar-armageddon-sb-eng-2017

Team Yankee
and
Red Storm Rising

GHQ
http://www.ghqmodels.com/

PFC C-in-C
http://www.pfc-cinc.com/front_page.html

Baccus 6mm
https://www.baccus6mm.com/

Les Miserables
and
Three Musketeers

En Garde!
https://ospreypublishing.com/en-garde

Ronin
https://ospreypublishing.com/ronin-skirmish-wargames-in-the-age-of-the-samurai

Pike and Shotte
http://www.warlordgames.com/pike-shotte-2/

Warlord Landsknechts
https://us-store.warlordgames.com/collections/landsknecht

Hammer's Slammers

Hammer's Slammers Rules
http://www.hammers-slammers.com/home.htm

15mm Slammers vehicles
http://ainstycastings.co.uk/index.php/cPath/71

Dirtside
https://shop.groundzerogames.co.uk/rules.html

Picoarmor SciFi
https://www.picoarmor.com/product-category/sci-fi-3mm/

War and Peace

Among the Thugs
Blood Bowl
https://www.games-workshop.com/en-US/Boxed-Games?N=2192287784+2492297563&_requestid=3572451

Dune
 
Conan

Conan Adventure Game
http://www.monolithedition.com/conan-en/

Copplestone 15mm Barbarians
https://copplestonecastings.co.uk/list.php?cat=18&page=1

Grenadier/Mirliton Barbarians
 http://www.mirliton.it/index.php?cName=fantasy-2528mm-barbarians


Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.

Saturday, March 23, 2019

ouo.io - Make short links and earn the biggest money



Shrink and Share

Signup for an account in just 2 minutes. Once you've completed your registration just start creating short URLs and sharing the links with your family and friends.
You'll be paid for any views outside of your account.

Save you time and effort

ouo.io have a simple and convenient user interface, and a variety of utilities.
We also provides full mobile supports, you can even shorten the URL and view the stats on a mobile device.